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Open rcf file
Open rcf file










open rcf file

Now you can enable the "Random Dialogue" setting in mod settings.īecause of how this loads, you can actually add custom dialogue lines if you know how to setup dialogue RSD files, simply by putting them into that folder. If the mod launcher is open, press Reload in the top right. Help how to open: This file type is not meant to be opened directly, there is no software that could open and work with it directly, or there is no information available in public sources about opening this file type. To know that all files are extracted, wait for a folder called "zombie4" to appear in the folder The rcf file stores VPN configuration data. The current version of the RCF explorer does not have a progress bar at the time of writing this. Extract to the "RandomiserDialogue\CustomFiles\RandomDialogue" folder inside the mods folder: Right click "dialog.rcf" in the top left, then choose "Extract Contents.". Once downloaded (if needed), open the executable, and then open the file named "dialog.rcf" in the root of your SHAR install: This is a tool written by the same guy who wrote the mod launcher, in order to browse and extract from RCF archives. Next, if you do not already have the RFC Explorer, download Lucas RCF Explorer. Step 2Įxtract the RandomiserDialogue.zip to the same Mods folder you placed the Randomiser.lmlm file. Step 1ĭownload the RandomiserDialogue.zip from the github release, and save it to any location. We've instead done this another way to keep the file size smaller. To do a full randomised dialogue in this way, it'd increase the mod size by about 137MB. This was the cause of the 50MB file size of a previous version, where we added every conversation dialogue RSD in order for the old character randomisation method. This means we are required to load the RSD files from a separate source. Due to current limitations in the game and mod launcher, we can not redirect directly to other files inside an RCF archive.












Open rcf file